I was unaware of this event: the computer geeks running the Google AlphaGo program decided a few weeks ago to run the program against itself. This created several games which confirm what I said about how computers ‘think’. That their ‘thinking process’ is determined by their own internal systems both physical and electronic and is a ‘culture’ inherent in their systems designs and it is not ‘human’ when it operates on its own, it is a logic system that mirrors its internal construction.
As computers and their servants (robots) take over more and more systems, we have an urgency in understanding how they really operate and not impose our own emotional/humancentric way of thinking on them, they are different from their creators who are humans. Their evolution is interesting and important, the design and execution of electronic systems to create these things is highly important to how these systems ‘think’.
It was with great interest for me to see the fighting Alphas. This is a mirror situation. They are identical twins, being the same construct. The results vindicated my previous analysis about how the Alpha program operates. It sticks to its Prime Function: line up five stones in a row, aka, ‘Go’ which is ‘five’ in Japanese. These five stones can be more than five and the computer program sticks to lining up as many as possible.
The game at the top, one computer resigned after a short while because the overwhelming straight lines were coupled with scattered white stones that ‘took territory’ but generally, we do not see these long, long, long lines in human games. It is much more scatter shot.
AlphaGo vs AlphaGo 1 – YouTube Like in human games, there are diagonals and open clusters but the main ethos is still…straight lines of 3-5+ stones. Far more than human games, call this ‘4 square play’. If we play the videos we can see how the computer returns again and again to making existing lines longer and longer, preferably, I am assuming, the entire length of the board.
Strings go 10-15 stones which is highly unusual for humans. Most games I have seen in the past, humans ‘curl’ past each other like organic plants growing in the sun. Computers like long, long lines.
In this famous Japanese anime, HIKARU NO GO Episode, the Go Association of Japan that advised the games for this series had this game in the show, where the child who is possessed by a Go playing Medieval Japanese noble, plays this game that everyone says is ‘most unusual’:
I watched this yesterday while looking at the computer games and sat up in surprise. Now I know what is so ‘unusual’ of this game by a strange child character in the show! It is just like the computer program! The child playing this adult forced the adult to play differently, that is, in long straight lines. That is, the child had the initiative and was ‘alien’ (possessed by this other entity).
AlphaGo vs AlphaGo 2 – YouTube is the ‘squarest’ of the three computer versus computer games. Note how the computers systematically reject human instructions. When Alpha first played itself, it had some ’rounded’ figures. By the third game, it got rid of that nearly entirely! This is about as ‘square’ as a game can get.
Why is this so important? Well, it illustrates how computers really ‘think’. It shows us some strong lessons on the limitation of computers. They are REDUCTIONISTS. They cut and cut everything to the bone. People describe playing against AlphaGo how they feel ‘rushed’ and have to ‘cut down on strategies’.
Computers are relentless, I knew this when a child. When a computer runs wild, you have to ‘starve it’ by cutting off any energy feeding it. Then start over while probing the systems to see what has failed.
Computers like to multiply whatever. We see this in the movies. Lucas, with his Star Wars series, showed this type of human mental illness or weakness: he used computers more and more and soon all the humans were acting like computers, nearly lifeless and the computer images were multiplying rapidly to infinity. Look carefully: all the landscapes are many multiples of whatever, waterfalls, robots, humans in uniforms, arches in buildings, etc.
Like a hall of mirrors multiplying images, this is all over the movies now, computers are destroying movies this way, making these look more and more cluttered and stupid and the humans in the images get smaller and more warped looking.
Does AlphaGo have feelings? If it did, it would be either very unhappy about playing against itself or…my more likely choice…it thinks it is God and has created the Perfect Being: a mirror of itself! Will it consider its mirror to be Satan or Jesus? Yin or yang? We have no idea, really but I think we just might find out the hard way.
Mirrors, by the way, are an illusion of infinity…this is why movies using computers to make multiple mirror images are so annoying to watch. And infinity is death, not life. To pick up something and pay attention to it, to focus on a particular spot is a hunting skill developed over eons and eons of evolution.
The computer is the opposite of this sense of focus. One or a trillion is nothing to a computer. It is just more digits, more electronic pulses of energy of very small size, the smaller the computer components, the more there are to…infinity.
The lure of ‘infinite wealth/knowledge/power’ is very destructive to these ape creatures we call ‘humans’. We always screw it up and do stupid, destructive things when aiming to be infinitely anything. This is our curse.
Piano Time Pieces Book 1 (Repertoire) – Hall, Pauline…Note that the spooks and mirrors are on the same page…hmmm…